API for managing games by engines.
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enum | GameSupportLevel { kStableGame = 0,
kTestingGame,
kUnstableGame,
kUnupportedGame
} |
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◆ FilePropertiesMap
A map of all relevant existing files while detecting.
◆ DetectedGames
◆ GameSupportLevel
Ths is an enum to describe how done a game is. This also indicates what level of support is expected.
◆ findPlainGameDescriptor()
Given a list of PlainGameDescriptors, returns the first PlainGameDescriptor matching the given gameid. If not match is found return 0. The end of the list must be marked by an entry with gameid 0.
◆ generateUnknownGameReport()
Common::U32String generateUnknownGameReport |
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const DetectedGames & |
detectedGames, |
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bool |
translate, |
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bool |
fullPath, |
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uint32 |
wordwrapAt = 0 |
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) |
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Generate a report that we found an unknown game variant, together with the file names, sizes and MD5 sums.
- Parameters
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translate | translate the report to the currently active GUI language |
fullPath | include the full path where the files are located, otherwise only the name of last component of the path is included |
wordwrapAt | word wrap the text part of the report after a number of characters |