ScummVM API documentation
Engine Member List
This is the complete list of members for
Engine
, including all inherited members.
_eventMan
Engine
protected
_mainMenuDialog
Engine
protected
_mixer
Engine
_saveFileMan
Engine
protected
_system
Engine
_targetName
Engine
protected
_timer
Engine
protected
applyGameSettings
()
Engine
inline
virtual
canLoadGameStateCurrently
()
Engine
virtual
canSaveAutosaveCurrently
()
Engine
inline
virtual
canSaveGameStateCurrently
()
Engine
virtual
checkCD
()
Engine
Engine
(OSystem *syst)
Engine
EngineFeature
enum name
Engine
errorString
(const char *buf_input, char *buf_output, int buf_output_size)
Engine
virtual
errorUnsupportedGame
(Common::String &extraMsg)
Engine
static
flipMute
()
Engine
virtual
getAutosaveSlot
() const
Engine
inline
virtual
getDebugger
()
Engine
inline
virtual
getEventManager
()
Engine
inline
getMetaEngine
()
Engine
static
getMetaEngineDetection
()
Engine
static
getOrCreateDebugger
()
Engine
getSaveFileManager
()
Engine
inline
getSaveStateName
(int slot) const
Engine
inline
virtual
getTimerManager
()
Engine
inline
getTotalPlayTime
() const
Engine
handleAutoSave
()
Engine
hasFeature
(EngineFeature f) const
Engine
inline
virtual
initializePath
(const Common::FSNode &gamePath)
Engine
virtual
isPaused
() const
Engine
inline
kSupportsArbitraryResolutions
enum value
Engine
kSupportsChangingOptionsDuringRuntime
enum value
Engine
kSupportsLoadingDuringRuntime
enum value
Engine
kSupportsReturnToLauncher
enum value
Engine
kSupportsSavingDuringRuntime
enum value
Engine
kSupportsSubtitleOptions
enum value
Engine
loadGameDialog
()
Engine
loadGameState
(int slot)
Engine
virtual
loadGameStream
(Common::SeekableReadStream *stream)
Engine
virtual
openMainMenuDialog
()
Engine
pauseEngine
()
Engine
pauseEngineIntern
(bool pause)
Engine
protected
virtual
PauseToken
class
Engine
friend
quitGame
()
Engine
static
run
()=0
Engine
pure virtual
runDialog
(GUI::Dialog &dialog)
Engine
protected
virtual
saveAutosaveIfEnabled
()
Engine
saveGameDialog
()
Engine
saveGameState
(int slot, const Common::String &desc, bool isAutosave=false)
Engine
virtual
saveGameStream
(Common::WriteStream *stream, bool isAutosave=false)
Engine
virtual
setDebugger
(GUI::Debugger *debugger)
Engine
inline
setGameToLoadSlot
(int slot)
Engine
setTotalPlayTime
(uint32 time=0)
Engine
shouldPerformAutoSave
(int lastSaveTime)
Engine
inline
shouldQuit
()
Engine
static
syncSoundSettings
()
Engine
virtual
warnUserAboutUnsupportedGame
()
Engine
static
~Engine
()
Engine
virtual
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