This is the complete list of members for EngineManager, including all inherited members.
| createTargetForGame(const DetectedGame &game) | EngineManager | |
| detectGames(const Common::FSList &fslist) const | EngineManager | |
| findGamesMatching(const Common::String &engineId, const Common::String &gameId) const | EngineManager | |
| findPlugin(const Common::String &engineId) const | EngineManager | |
| findTarget(const Common::String &target, const Plugin **plugin=NULL) const | EngineManager | |
| getPlugins(const PluginType fetchPluginType=PLUGIN_TYPE_ENGINE_DETECTION) const | EngineManager | |
| upgradeTargetIfNecessary(const Common::String &target) const | EngineManager |